Tuesday, May 31, 2016

Ethical and accessibility issues & Technology and Technical Learning:





A Reflection on any ethical issues surrounding the project:

Discussion:
The main ethical issues or concern was trying to establish suitable copyright or other similar acknowledgements, for the likes of the photos and illustrations; provided to enable learners and participants, the ability to visually see Augmented reality being utilised in the real world. Comments to ask viewer to please contact the creator, if there was any major concerns or items that may need to be removed.

how accessibility was considered:
learners and participants of many kinds were established by complimenting the sandbox or test/ pilot environment the paper or digital learning tool was created within. This enable the access to be limited and a good chance for the creator to consider any future developments and feedback from others (before establishing such things on a website etc*).

Technology and Technical Learning:


A technology map Drawing that shows all the digital technology used in the project, and how they are related (from left to right, starting from the top left; follow the arrows…from the Hardware or laptop to the Vuforia AR camera key and target image registration requirements, to the download of the Unity software requirements, to the Unity asset store to download the free 3D model requirements, to the download of the required and appropriate Java SE for Android Studio requirements, to the download and opening of the Android studio to develop the Augmented Reality App):



Comments on any technical problems and my problem-solving approaches:

There were a few misunderstandings in the initial Augmented reality app developments. It was primarily because some of the information or steps were missing from the information I had researched (perhaps it was not done intentionally, as most findings were not official guides*).

Discussion: how I have future proofed the project:
The project is future proofed in a sense. There are simply only so many ways and limited software, which has the ability to develop Augmented Reality Apps and other similar things; currently. The companies providing the software are: Oracle, Android, Unity, and Vuforia.  The software chosen was based on well-established and highly recommended businesses, that also take strategic positioning and other things, into consideration.

Teaching and Learning effectiveness:

Discuss pedagogical related issues:
The initial planning and developments were based upon too much information and period of time, which was not practical for the everyday person (one of my goals was to ensure it was possible for others to engage in this learning, whilst still enjoying everyday life experiences*). Refining the material and quality to 4 weeks or phases was a better option.

Project plan:

Illustrating evidence of adherence to the Project plan and commenting on any variations:
Main goals and objectives achieved:
·        Having the ability for everyday people to be able to learn and develop Augmented Reality apps; regardless of the life’s ongoing patterns and experiences.
·         Establishing a digital teaching objective and providing it to others, in a particle manner.
·        Providing learners with the ability to create their 1st Augmented Reality App.
·        Providing Learners with the ability to custom-create their own Augmented Reality App.
Providing information and links to other Augmented Reality opportunities and supporting others to hopefully have a smoother transition into some of the inevitable changes occurring around the globe.

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